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  2. AUTOMATING ACTIONSCRIPT PROJECTS WITH ECLIPSE AND ANT | Softech Aptech
  3. Tools > IDE (404)
  4. Configuring Flexmojos
  5. Automating Actionscript Projects With Eclipse And Ant

The view allows you to categori Inspired by Multi Clipboard plugin for Eclipse a See the above issue on eclipse bugs pag Tools , IDE , Editor.

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Editor , Languages , IDE. EclipseFP is a set of Eclipse plugins for Haskell development. There are editor It features syntax coloring, structure display, content assist, and source formatting. In addition to typical formatting options, this plugin provides some utilities for changing the order of methods, ordering mxml at JavaFX is a new platform for creating and deploying rich Internet applications inside a lightweight Java virtual machine.

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This plug-in works within Eclipse to develop and deploy JavaFX applications Show file information for the active editor in the status bar. The Wordfile Editor is a stand-alone, ersatile and easy to use Eclipse editor for all text based programming languages. Diver is a dynamic analysis tool for Java that integrates scalable sequence diagram views with an interactive trace-focused UI in Eclipse.

Diver provides sophisticated debugging support for unders This project consists of a View for the eclipse platform, which provides a better structural view for variables in debug mode. It can help the developer to get a overview image of the structures in The Force. But instead, what I got was small tips on how to automate certain isolated processes.

Also, there are a lot of extraneous material covered in this book. For instance, there is a section where he talks about including Growl notifications as part of the build process. In a fully automated workflow using a dedicated build I was a little disappointed with this book. In a fully automated workflow using a dedicated build-machine, Growl notifications are completely useless.

Overall, there are some useful tips for sure, but the book could have been a bit more focused. I worked as Technical Reviewer for this book. Invaluable workflow tips for developers. Scott rated it really liked it May 18, Daryl Ducharme rated it liked it Feb 15, Julio Sueiras rated it really liked it Jan 20, Sidharth marked it as to-read Jan 07, Ben added it Jul 21, Elaine Hales marked it as to-read Nov 14, There are no discussion topics on this book yet.


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Goodreads is hiring! If you like books and love to build cool products, we may be looking for you. You do this by calling the getIntExtra method of the Intent that the Activity was created with, at lines 18, 23, and 26, and passing it the key for the integer resource identifier retrieved in the showBrowser class. With these resource identifiers now available to use, you can finally call setContentView at line 21 with the layout defined at the beginning of this tutorial section, and create Buttons at lines 29 and 30, which will launch the Intents that will browse to the URLs associated with the Buttons:.

At this point Eclipse should not be presenting any errors and you should be able to build the project without a problem. To generate the library that you will package with your native extension file, follow these steps:. You will use this path to retrieve the library when you package the extension. The original purpose of native extensions was to provide access to native platform features that were not currently covered by the ActionScript API. However, many ActionScript developers targeting Android have expressed a strong interest in taking advantage of available third-party Android libraries that package together a number of popular Android-specific functions, so that they need not reimplement those functions in ActionScript.

For more information, see Developing Native Extensions Guide. In addition to accessing Android native resources, developers often need to access arbitrary resources for assets such as drawables and sound files. These assets are frequently found packaged in arbitrary dependent JAR files instead of a central location, especially for third-party native libraries.

AUTOMATING ACTIONSCRIPT PROJECTS WITH ECLIPSE AND ANT | Softech Aptech

Now that you have both the ActionScript code and the native Java code built, you are ready to package the resulting libraries into a native extension ANE file that can be linked into an ActionScript application. This workflow is not integrated into Flash Builder and must be performed manually on the command line using the AIR Developer Tool, adt. This folder structure is only provided as an example; adt is quite flexible in where it can pick up all its components using the —C option.

The extension. An example version is provided that will work for the sample code. The essential structure is as follows:. It is also a good idea to provide a default platform implementation that is pure ActionScript in case an implementation is not provided for a given platform; this implementation might not be very functional but can be useful for debugging the ActionScript side. The details of multiplatform implementations are beyond the scope of this article, but the volume control tutorial provides a good example.

Tools > IDE (404)

The library. It is retrieved by uncompressing the ANESample. The buildANE. The ANE file can be signed with standard cryptographic methods, but this won't be necessary for this sample project. An example certificate, cer. The -keystore and -storepass options of adt are used for code signing.

Configuring Flexmojos

Many variations of adt options will result in a successful package. A second variation, commented out, shows how to use the —keyword and —storepass options to sign the package with the given certificate. The essential options of the command line are:. If you have all the required elements in place, then running the buildANE. If you're curious, you can decompress the. Make sure that whenever you modify the ActionScript or Android projects that you also rerun the script that will create the ANE, as you won't get any errors until runtime.

This is a pitfall of the lack of integration into a Flash Builder workflow.

Automating Actionscript Projects With Eclipse And Ant

The process can be automated as an Ant script for better integration into Flash Builder, so if you have expertise with Ant you may want to use the Bash script as a basis for writing one. This section covers the process of developing and linking an application that will use the ANE file you just created. You will create a Flex application so that you can set up a user interface with a minimum of code.

For new projects, however, you may want to develop the application entirely with the ActionScript API. This is an archived Flex project that can be directly imported into Flash Builder, but the steps below will go through the project creation from scratch. Rename the. Make sure you choose the mobile project or you won't have access to the features and libraries that you'll need for deployment on Android, and you won't be able to convert your desktop application to a mobile one.

Click Next. Click Next twice. In the current release of Flash Builder 4.


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If you click the triangle you'll see the error "This ANE does not support Apple iOS-device , Desktop Mac platforms" if you're using a Mac; otherwise a similar message appears for the Windows desktop platform. This is a quirk in Flash Builder 4. You should see a few new files in the Package Explorer under the src directory:. In the course of developing and debugging a project with native extensions you will naturally have to make revisions to both the native and ActionScript libraries.

Because the process of packaging the ANE file is decoupled from Flash Builder, you must always remember to recreate the ANE file every time you make a revision to either library which is why putting the process in a script is recommended , and then you must tell Flash Builder to use the new ANE. The lack of cohesion between the process of creating the native extension and the normal Flash Builder workflow can be a bit challenging.

While the process of simply using a release-quality native extension is fairly straightforward, native extension developers don't have it quite so easy. The script portion just imports the SampleASExtension class and defines two click handlers at lines 11 and 17 for the buttons that are defined after the script. Each of these handlers instantiates a new SampleASExtension class and then calls one of the two API methods defined for the extension, either showBrowser or getVersion. Creating a new SampleASExtension class for each click is a little wasteful, but the implementation of that class only creates one static ExtensionContext class on the native side.

Most of the nodes are commented out and can remain that way, but you may want to examine them in detail if you're curious.

There are a few items that you need to edit here, or you may simply paste the contents of the version of this file from the ANESampleTest. The application will launch an Android activity, so you also need to declare that here in the application descriptor file, and you also want to enable the application for interactive debugging.

Before you build the application, you have to set up the Flex compiler to generate version 19 of SWF.